I'm no longer working from home, and I've resumed my lengthy public transportation commute. So I've been engaging in my handheld gaming options a lot more.
For the past week or so, I've been playing my Castlevania Anniversary Collection on the Switch. I got it a little over a year ago while I was replaying the NES Castlevanias, but I didn't play it much before other games took my attention. But I've been wanting something that isn't an RPG to play when I'm not playing Dragon Quest V, and this fit my current mood pretty well.
I played a little of the original game, sampling the Easy mode on the Japanese version, which does in fact make the game comparatively pretty easy. Most notably, it stops you from getting knocked back when you take a hit, which keeps you from falling off the stage quite so much. (I didn't try the Normal Japanese mode, so I'm assuming that's a feature of the Easy mode rather than the Japanese version.)
Desiring a newer experience, I tried out Castlevania: The Adventure, originally for the Game Boy. This is a game I had never played before, as Game Boy games were never available for rent at my local video store when I was young. Playing it now turned out to be a fresh and interesting experience. I full well expected something of a shorter, simpler Castlevania style game, which essentially is accurate. What I did not expect was a difficulty level that ramped up near the end to a game somewhat more difficult than the original NES game.
The game is simple enough that there's not too much to elaborate on here. The gameplay is simple NES-era Castlevania style, minus the subweapons most of the games have. Instead you get a projectile when your whip is upgraded. The big caveat here is that you actually lose your whip upgrade each time you get hit, and upgrades only appear in select candlesticks, much fewer and further between than other Castlevania games. This notably adds to the challenge factor on this game.
The first two levels are fairly simple and straightforward. The third level is a little different. There are only a handful of enemies; most of the level is an auto-scrolling level where spikes from the bottom or side are slowly moving to impale you. It's fairly challenging and took me a good amount of practice to learn the level well enough to complete it.
The fourth level is quite a formidable challenge. It took me nearly a week, at least an hour a day trying to get this one down. No single part of the level is more difficult than the sections in level 3, but level 3 is much shorter and takes less time to figure out what you need.
It took several days before I could even get to the end of the stage to fight Dracula. It took me just as much time or more after that to actually beat Dracula and the game. I could have done it quicker, but I did not feel right about using the game's native save state feature, which wasn't available on the original game. So each time I took a Game Over, I started back from the beginning of the castle.
After a while I began to feel like using the unlimited continues itself gave an unfair advantage. If I had played the game on the original Game Boy, my battery life would have died in the time I'd spent on it. So each new day, I tried starting over from the beginning. It's not too big a deal, because it really doesn't take that long to get through the first three levels. By the time I started doing this, I'd gotten the last level down well enough that at least once I got to Dracula from the very beginning without using any continues.
Dracula has two forms. The first one is actually not very hard and I'd figured it out well enough after only a few attempts. But even though his attack pattern on the second form is still fairly simple, I found it unpredictable to the point that I couldn't avoid his attacks enough to finish him before he finished me.
I never did find a reliable strategy for it; in the end I only beat him by getting to him with a fully powered whip and hoping I didn't get hit in his first couple of passes. He doesn't take very many hits with the strongest whip, but it's so easy to get hit and lose it before you can do enough damage to matter.
I found the overall experience of the game simultaneously frustrating and refreshing. Every now and then, I suppose, it's refreshing to play a game that has a frustrating difficulty, something that pushes you to play a little harder and smarter than a typical game. This is a game that requires a great deal of patience, but it's also a game where patience does pay off. There's not much here that can't be overcome without practice and patience. It was very rewarding to finally finish it.
The day after I finished it, I played the sequel, Belmont's Revenge. I beat it in one day of playing. Objectively, I can see that the game improves in a great many ways on the original, while retaining many of the same elements. But it was a little disappointing still to finish that quickly after the time I spent on the one before.
It restores the subweapons, but just the axe and holy water. It also retains the whip projectile, though you get to keep your whip after getting hit (though certain enemy attacks will still downgrade you). There's still a certain challenge factor from the fact that this game doesn't seem to supply any way to restore your health. But even so I finished most levels after just two or three attempts.
This game's final Dracula battle was pretty interesting, though. It follows a very specific pattern, but it's very difficult to learn where the safe places to stand are. Fortunately, you respawn just before him even after continuing, like in the original NES Castlevania, so you can try him until you learn how to beat him.
This game also has a slightly more involved storytelling element than most of the early Castlevania games, which was interesting to see. In game, it's mostly just before the end, but it's cool.
Lastly, or at least most lately, I started again on Castlevania III. I didn't actually finish that when I started it last year. I'm sure I've beaten it once before, but I'd like to play around with it a little longer while I prepare to play the 16-bit games on this collection.