Wednesday, August 31, 2022

Circle of the Moon, etc.

I beat Mega Man 3 later than expected. The Doc Robot levels weren't so easy for me. Wily's Castle was easier, but twice I mistakenly picked "stage select" instead of continue on the game over screen and had to start it over.

I mean, I could have just held the rewind button to reverse the decision. Sometimes I struggle to decide between modern QoL convenience and authenticity of the original experience. For games I haven't played in decades, though (or for games I've never played), I tend to lean to the latter. I figured it didn't really hurt to replay a few stages. The game is short enough anyway and I'm more likely to actually remember it later if I play through it more than the bare minimum.

I've made it halfway through the Robot Master stages of Mega Man 4. It's becoming increasingly clear to me that more of my childhood fandom for Mega Man was rooted in the earlier games than I'd remembered. Although my standard memory is that I mostly kept up on it until the PSX generation, my biggest engagement with it was with the first two games. I really think once through was the maximum I put into any game after that, and that's not really enough to remember much of anything 30 years later.

I've really been enjoying Castlevania: Circle of the Moon. It's funny; my first impressions of that game weren't particularly strong. While there wasn't anything I particularly disliked about it, it didn't feel like half the experience I'd gotten from Symphony of the Night.

And while that's still true, my second impressions of CotM are more favorable than my first ones; I guess the game has been growing on me.

A full experience of the game requires playing it through at least five times. When you beat the game, you get a password that lets you restart the game with changes to your character mechanics and progression, essentially mimicking classic RPG class tropes. When you beat that new "mode," you get a new password again to unlock the next one. It's a more interesting dynamic than I originally expected, and makes the replays feel more fresh than I thought they would.

Although it seems in principle that it shouldn't be a huge thing, I think the lack of an in-game bestiary had a disproportionate effect on my first playthrough. That's especially true when combined with the lack of a shop. With a single exception, the only way to get new equipment or DSS Cards is through enemy drops. With as many enemies as there are, the only practical way to find things without a guide is to track the drops yourself. Once I started my own handwritten bestiary and filling it in, I found it added to my enjoyment quite a bit.

It actually took all four extra game modes and then some to fill it out. I was still missing drops for four enemies by the time I finished the last one. But by this time I had learned that some DSS cards could be dropped by more than one enemy, and I (correctly) realized that those gaps were probably from DSS cards I'd already picked up from other enemies. I played through one final time without picking up any cards to verify that was the case.

Once I finished my hand-made bestiary, I allowed myself to break the guide barrier to see if I'd missed anything. It turns out that, as long as you're willing to make notes, Circle of the Moon is a fairly decent game to do full completion without a guide. There doesn't seem to be really anything I wasn't able to discover on my own.

A few things I could have seen myself missing were: the skeleton medalist (I'd visited his room several times before I even realized there was an enemy there); some of the enemies that only spawn after a certain point in the game (I'm sure I found all of them just looking for 100%, but some of them I'd forgotten about after running across them the first time; and I didn't realize at first that Lilith and Lilim were separate enemies); and the correct input to activate the effects of Apollo and Uranus DSS Card Combos (this isn't necessarily intuitive, but it's still simple enough that I first discovered it on accident, and performed it on accident at least once after discovering it.)

I've levelled my original file up to level 99. It's complete to my satisfaction. I've decided I'm going to do the same for each mode. (I don't think levelling up all five game modes altogether will be as tedious as my single original game file of Symphony of the Night was for hitting level 99).

At some points when I have time and energy, I'm also trying to play through Maria mode on the Requiem version of Symphony of the Night. It was going very quickly, but my progress slowed when I decided to go for maximum map completion, including the area where you find the Spikebreaker Armor in the main game. She's capable of getting past the spikes, but it's not easy. I've managed to pull of getting through the spikes into the area several times now, and seem to be able to manage it at least once every several tries. But there's no save room on the other side, and I haven't yet managed to survive the trip back...

The good news is that Maria is capable of restoring her own health with one of her item crashes. So I can always try the trip back at full health. If I screw up the first part of it, I can turn around and refill. In theory, it should be easier getting back, but since I can only try at after successfully getting through the first way, I don't have near as much practice.

I've got a four-day weekend for Labor Day. I'll probably break from Mega Man, since it's currently my commuter "away" game, but I'm hoping to get some good progress level and stat grinding on Circle of the Moon and Dragon Quest III, as well as finishing that Spikebreaker area and maybe playing at least one other game.

Tuesday, August 23, 2022

Castlevania and Mega Man

 A few games I've played in the last few days:

Castlevania: Symphony of the Night, Castlevania: Circle of the Moon, Dragon Quest III (SFC), Final Fantasy V, and Mega Man 1, 2, and 3.

Not long ago I finally finished maxing out my character levels on Symphony of the Night for PSX. I transferred my game to my PSP to do it, so I chipped away at it while walking to and from work, while watching TV, and other miscellaneous times.

Since then, I've been playing the Requiem version on PS4 to clear the Richter and Maria game modes and finish getting all of the trophies associated with the game. I'm a little over halfway finishing the inverted castle for Richter, hoping to finish this week.

I've also been playing Circle of the Moon. I've finished playing through all the different modes except for the Thief mode, which I expect to finish this week. In the next few days I hope to use his high luck to find the last DSS card that has eluded me (Pluto). I also hope to use him to confirm whether I've found all the rare drops available from enemies. Eventually I'll probably try to max the levels out on at least my main file for that.

Circle of the Moon was okay but a little underwhelming to me the first time I played it through. However, I find I've enjoyed it a lot more in my replays.

I've been wanting to replay the Mega Man series for many, many years (possibly decades, even). It's been on my mind even more since I started replaying the Castlevania games a couple of years ago. I got a copy of the Legacy Collection for the Switch at Christmas, and I finally sat down to start playing it in earnest about a week ago.

I breezed through the first two games in a day or two each. I played through the second one twice; once for each difficulty mode. I'm hoping to finish number 3 on my train ride home tonight.

It's clear to me that I remember the first two games a lot better than I remember the third, and probably any one after that. I'm pretty sure I never actually played number 5, and I don't remember if I played 4 or 6 more than once (or if I even actually beat either one of them). For all my fond memories of the series, I think most of my experience with it was with its earliest games.

It's a nice stroll down memory lane, and a fresh experience at the same time since it's been so long. 

Tuesday, August 16, 2022

Blog Reboot?

I more or less abandoned this blog for awhile. I've been detailing my game exploits in public, game specific forums on Gamefaqs.com, hoping for more direct engagement with fans of the games I've been playing. And for the most part, I've been enjoying that.

But again I've been feeling like reaching out more on a more personal platform. Although this blog, as it stands, is not really reaching out, as that would require people actually reading this.

Well, I'm gonna speculate on what I could do about that. It'll probably amount to nothing, and probably very quickly, but we'll see what happens.

I've been playing a lot of retro NES games with arcade-style difficulty, and been enjoying it. Recently I beat Mike Tyson's Punch-Out, Gradius, and just a few days ago I finished the massively difficult Ghosts and Goblins.

Truthfully, I kind of lament how little interest there is in old classics like these. Although I would like to try out a lot of games I've missed in the last few decades, the truth is I still have a lot more interest and passion in games from the NES and SNES era, and games that evolved from them. It's hard to find a good balance between trying new things and old, but I don't mind erring on the side of old.

I have a copy of the Mega Man original game collection on the Switch, and I started playing it. I beat Mega Man 1 yesterday. I've been wanting to replay some of these games for 30 years. It should be fun.