The Staff of the Reflection is easily the rarest item in this game. It has a drop rate of only 1/128, the same as Dragon Quest II's Mysterious Hat from that game's Magic Vampirii. But there are some key things that make the drop even harder to get.
First of all, the Archmages that drop it are less common encounters. Magic Vampirii are one of the most common enemies on the upper floors of the road to Rhone, which location is easy to get to from the game's last save point. Archmages, on the other hand, though they have more locations you can meet them, seem to appear only rarely in all of those locations except one. The last few floors of Zoma's castle are the only place I could find where you meet them with any kind of real consistency. But, unlike the other locations, where you frequently meet them by themselves or in groups of two with no other monsters, the Archmages in Zoma's castle always appear with other enemies.
That leads straight into the next difficulty. In both games, item drops are based off of whichever enemy is killed last in the battle. Magic Vampirii are possibly the easiest enemy to kill in their respective groups, and it's usually a fairly easy matter to dispose of all other enemies in the battle within the first round or two of battle. There's a little danger of them putting you to sleep if you save them for last, but if they are the only ones left there's little chance that falling asleep will actually be dangerous, since their attacks are weak. It usually takes little effort to dispatch all enemies in the battle and save at least one Magic Vampirus for last.
Archmages, on the other hand, pose a unique challenge. They are the only enemy in the game with the Revive spell, which they cast almost every time they have a fallen ally, as long as they have MP to do so. This makes it very difficult to save them for last without a drawn-out battle that exhausts all of their MP. It's not a problem if they're the only ones in the battle to start with, but as I said before, any location where this happens also has a very low encounter rate for this enemy. And unfortunately, most of the enemies they appear with in Zoma's castle are enemies that are tedious to fight, that usually take more than one hit for even the highest-level characters to kill.
I used the depths of Zoma's castle for a while as my primary leveling spot, hoping to snag the Staff along the way. But it wore on me after a while. I prefer to grind with the Golden Claw, but getting to the lower floors takes forever with it. If I left my system on, it wasn't so bad, because I could get there, take a break, and spend a few play sessions there. But at least once I ended up losing my progress after a few play sessions without saving, which initiated one of my several-month-long breaks in this game. Ultimately it became tedious to level here more than occasionally.
When I resumed in earnest a few weeks ago, I found myself spending most of my time near Rimuldar. I was surprised just how much quicker it went. Experience yield per battle is somewhat lower, not counting Metal Babbles, but my time rate of experience seemed to increase nevertheless due to the speed at which the battles were being finished. And it's just plain more fun to fight Metal Babbles, and delightful to beat them, and they are quite plentiful around there.
I did experiment briefly with the second floor of Zoma's castle, where Archmages appear with Metal Babbles from time to time. It's a near ideal combination, because, at least in the Japanese version, when they Revive the Metal Babbles, you still keep the experience from the first kill and you can get it a second time if you kill the enemy again. And if they run away, you don't have to worry about not killing the Archmage last. The only problem is, as with other spots, the Archmage encounter rate is just too low.
With Rimuldar as my primary spot, I accelerated my level up rate quite a bit. I was originally expecting it to take me until March to get all eight of my characters to 99, but I ended up finishing in the first half of January.
For anyone interested, a merchant peaks out the soonest, followed by the hero, then the soldier, then the goof-off. I can't remember which hit first out of my pilgrim and wizard. Fighter takes second longest. The sage takes the most experience, at over 9,000,000. All classes hit 99 before reaching the max experience possible, which is 9,999,999. (I read somewhere that it was 9,999,990, but that's not true from my observation. Maybe the U.S. version is different.)
Incidentally, the experience cost for these last two classes is worth it. The fighter far eclipses all melee fighters by this time, and the sage leaves other magic users far in the dust (although a wizard remains useful due to their high agility, especially in metal hunting). My fighter maxed out her strength naturally, and came very close to maxing out her agility. Although, curiously, in those last ten levels, she became the only character I ever saw level up without gaining a single stat bonus!
Feeling very accomplished with all level 99 characters, I resumed my quest for the Staff of Reflection. After some mathematical research and calculations, I settled on a number of fights that should give me a great chance of getting the drop. I used the drop rate of 1/128 as a reference, and calculated after how many fights my chances of NOT getting the drop would be 1/128 or less. I arrived at the number of 619 battles as my target number. Then I rolled up my sleeves and went to work.
At level 99 you can sucessfully run from any regular encounter in the game, so it didn't take long to get down to those lower floors, even with the golden claw. I ran from nearly every encounter that didn't have an Archmage, though I did fight a few revenge fights against enemies that surprised me just to break up the monotony. I left my game on between sessions to minimize time travelling and maximize time fighting.
On my first weekend I logged in a total of 128 fights, choosing to end there because the drop rate is 1/128. I didn't get the drop, which was discouraging, but it was still below my target number, and I calculated that at this point I still had over a 30% chance of not getting it. So I trudged on through the following week, fighting 10 to 20 battles a night.
By the start of my three-day weekend I was nearing 200. I was starting to get discouraged because I knew that I had over an 80% chance of getting it by now, and still didn't have it. Somehow or other, psychologically, having an 85% chance of getting it feels greater than having a 15% chance of not getting it. I had to keep reminding myself that the numbers still had plenty of room, and that I still had a long way to go for my target. I had to patiently work to my target.
By Friday afternoon I had passed 256, and felt like I could have two by now. I remembered all the many battles, likely well over 100, that I had fought before I started counting, and estimated that I was rather unlucky at this point. But even plugging that in, my calculations still showed that my chances of not having it were as good as 1/11, which is still reasonable. I realized that at the rate I was going, I would probably have the staff by the end of the month, which still seemed reasonable if I could just keep from getting discouraged. I had to trust the numbers.
I decided to try and push it to 300 fights before the end of the night, but I didn't quite get that many. Because at the end of fight 293, after seeing my experience rewarded, that little blinking arrow appeared, that I had longed to see for hundreds of fights, which indicated that there was more than just experience and gold to be had for the fight. I gasped aloud and hit the button to reveal the following text, which showed the Japanese name for the Staff of Reflection, and let out a giddy squeal that my wife heard from the other end of the house. After a brief celebration, I quickly cast my Outside and Return spells to immediately save my game. I probably saved it two or three times just to be sure, then reset and backed up my game file to the other two adventure logs.
So I've now conquered this game with 100%. I took me a long effort, on and off for several years. But it feels very worth it. Now I have begun simultaneous efforts to max out levels on Dragon Quest IV, and to play the remake versions of Dragon Quest III. I am also planning out my challenge quests for Dragon Quest III, including a minimalist challenge that I am very excited to try out.
When I resumed in earnest a few weeks ago, I found myself spending most of my time near Rimuldar. I was surprised just how much quicker it went. Experience yield per battle is somewhat lower, not counting Metal Babbles, but my time rate of experience seemed to increase nevertheless due to the speed at which the battles were being finished. And it's just plain more fun to fight Metal Babbles, and delightful to beat them, and they are quite plentiful around there.
I did experiment briefly with the second floor of Zoma's castle, where Archmages appear with Metal Babbles from time to time. It's a near ideal combination, because, at least in the Japanese version, when they Revive the Metal Babbles, you still keep the experience from the first kill and you can get it a second time if you kill the enemy again. And if they run away, you don't have to worry about not killing the Archmage last. The only problem is, as with other spots, the Archmage encounter rate is just too low.
With Rimuldar as my primary spot, I accelerated my level up rate quite a bit. I was originally expecting it to take me until March to get all eight of my characters to 99, but I ended up finishing in the first half of January.
For anyone interested, a merchant peaks out the soonest, followed by the hero, then the soldier, then the goof-off. I can't remember which hit first out of my pilgrim and wizard. Fighter takes second longest. The sage takes the most experience, at over 9,000,000. All classes hit 99 before reaching the max experience possible, which is 9,999,999. (I read somewhere that it was 9,999,990, but that's not true from my observation. Maybe the U.S. version is different.)
Incidentally, the experience cost for these last two classes is worth it. The fighter far eclipses all melee fighters by this time, and the sage leaves other magic users far in the dust (although a wizard remains useful due to their high agility, especially in metal hunting). My fighter maxed out her strength naturally, and came very close to maxing out her agility. Although, curiously, in those last ten levels, she became the only character I ever saw level up without gaining a single stat bonus!
Feeling very accomplished with all level 99 characters, I resumed my quest for the Staff of Reflection. After some mathematical research and calculations, I settled on a number of fights that should give me a great chance of getting the drop. I used the drop rate of 1/128 as a reference, and calculated after how many fights my chances of NOT getting the drop would be 1/128 or less. I arrived at the number of 619 battles as my target number. Then I rolled up my sleeves and went to work.
At level 99 you can sucessfully run from any regular encounter in the game, so it didn't take long to get down to those lower floors, even with the golden claw. I ran from nearly every encounter that didn't have an Archmage, though I did fight a few revenge fights against enemies that surprised me just to break up the monotony. I left my game on between sessions to minimize time travelling and maximize time fighting.
On my first weekend I logged in a total of 128 fights, choosing to end there because the drop rate is 1/128. I didn't get the drop, which was discouraging, but it was still below my target number, and I calculated that at this point I still had over a 30% chance of not getting it. So I trudged on through the following week, fighting 10 to 20 battles a night.
By the start of my three-day weekend I was nearing 200. I was starting to get discouraged because I knew that I had over an 80% chance of getting it by now, and still didn't have it. Somehow or other, psychologically, having an 85% chance of getting it feels greater than having a 15% chance of not getting it. I had to keep reminding myself that the numbers still had plenty of room, and that I still had a long way to go for my target. I had to patiently work to my target.
By Friday afternoon I had passed 256, and felt like I could have two by now. I remembered all the many battles, likely well over 100, that I had fought before I started counting, and estimated that I was rather unlucky at this point. But even plugging that in, my calculations still showed that my chances of not having it were as good as 1/11, which is still reasonable. I realized that at the rate I was going, I would probably have the staff by the end of the month, which still seemed reasonable if I could just keep from getting discouraged. I had to trust the numbers.
I decided to try and push it to 300 fights before the end of the night, but I didn't quite get that many. Because at the end of fight 293, after seeing my experience rewarded, that little blinking arrow appeared, that I had longed to see for hundreds of fights, which indicated that there was more than just experience and gold to be had for the fight. I gasped aloud and hit the button to reveal the following text, which showed the Japanese name for the Staff of Reflection, and let out a giddy squeal that my wife heard from the other end of the house. After a brief celebration, I quickly cast my Outside and Return spells to immediately save my game. I probably saved it two or three times just to be sure, then reset and backed up my game file to the other two adventure logs.
So I've now conquered this game with 100%. I took me a long effort, on and off for several years. But it feels very worth it. Now I have begun simultaneous efforts to max out levels on Dragon Quest IV, and to play the remake versions of Dragon Quest III. I am also planning out my challenge quests for Dragon Quest III, including a minimalist challenge that I am very excited to try out.